Saturday, 30 October 2010

Melee Attack with Particle Trail






Screenshots of a melee weapon I scripted with UnrealScript, along with a particle trail I added to the animation.

The weapon's primary fire emits an invisible short range projectile with a large collision radius to simulate a wide melee slash attack.

The weapon has a secondary fire that shoots a stronger, smaller projectile out to a slightly longer range to simulate a powerful lunge. The secondary fire has a longer firing delay, and is harder to hit with, but deals far more damage.

Both attacks knock enemies back a long distance to help keep the player from being surrounded.


1 comment:

  1. Hello.. I have visited your website.. Its really nice.. Actually i want to do advertisement on your website.. I want some space on your website to post my add.. And i will pay you for that.. If you are interested so kindly contact me on this email: rickyjames313@gmail.com
    I will wait for your reply.. Thanks..

    ReplyDelete